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Webiland
What We Do

UI/UX Design

Research-driven design that makes complex products intuitive.

A product can work well and still lose users. People leave when a step is unclear, a label is ambiguous or text is hard to read.

We start from research: how your users work and where they stop. Each screen is then designed, tested with users and handed to developers with every state defined.

What the data says

Design decides whether people finish what they started, and whether everyone can read the page at all.

35.26%

potential rise in conversion rate for the average large e-commerce site from fixing checkout design issues alone, according to Baymard's usability testing

Baymard Institute, 2025
83.9%

of the top one million home pages had text below WCAG 2 AA contrast thresholds in February 2026, up from 79.1% in 2025

WebAIM Million, 2026
28 June 2025

the date after which the European Accessibility Act applies to the consumer services it covers, including e-commerce and consumer banking

Directive (EU) 2019/882, Art. 2(2)

Independent data. Each figure links to its original source.

Who it is for

Product teams losing users at a known step

Teams whose analytics show drop-off in onboarding, checkout or a key form, and who need to know why before they change it.

Founders preparing a product for launch

A new product that needs user flows, screens and a component library before development starts.

Organisations with accessibility duties

Banks, online shops, public bodies and international organisations that need their services to meet accessibility rules. Designs are checked against WCAG 2.1 AA before handoff.

What's Included

01

UX audits

A structured review of an existing product: usability principles, analytics, funnel drop-off and accessibility. You get a prioritised list of problems and fixes.

02

User research

Interviews, analytics review and usability tests that show how people use the product and where they stop. Findings are written up and linked to design decisions.

03

User flows and wireframes

Information architecture, user flows and low-detail wireframes. You review them with us, so the structure is agreed before any visual design.

04

UI design

Detailed screens for web and mobile, with every state defined: default, hover, disabled, error and empty. Each screen is checked at phone, tablet and desktop sizes.

05

Design systems

A shared library of components and colour, type and spacing tokens, with written usage rules. Designers and developers use the same parts, so new screens stay consistent.

06

Prototypes and developer handoff

Interactive prototypes for user tests and sign-off. Handoff files include specs, interaction notes and accessibility notes, plus components in code where the scope includes them.

Technologies

The tools we use on this work. Every stack is chosen per project, in the written scope.

  • Figma
  • Adobe XD
  • Sketch
  • Framer
  • Storybook

Our Process

01

Research & Discovery

User interviews, competitive analysis and a heuristic evaluation of any existing product, so design starts from evidence.

02

Architecture & Wireframes

Information architecture, user flows and low-detail wireframes, reviewed and revised with you before visual design begins.

03

Visual Design

Detailed screens built from a component library, with states and screen sizes defined for each component.

04

Prototype & Test

Interactive prototypes tested with people from your target audience and refined based on findings.

05

Handoff

Developer-ready files with specs, interaction notes and accessibility notes. Where engineering is in scope, components are delivered in code as well.

Frequently Asked Questions

Ready to get started?

Tell us about your project. We research before we quote, and you receive a written scope and an itemized estimate — no guesswork, no invoice for the thinking.

Request Consultation
  • Fixed-scope contract
  • Full IP ownership
  • Reply within one business day